A collection of user interface concepts, screens, and assets created for my puzzle game featuring Lupin, an adventurous archaeologist cat.
This post showcases the development of the game's menu system, level selection screen, puzzle frame environment, settings menu, and various UI elements. The goal was to create a cohesive visual identity that complements the game's archaeological theme while maintaining a clear and intuitive user experience.
Included are concept explorations, interface layouts, icon designs, and final assets used throughout the game.