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ArqueoCat UI & Menu Design

A collection of user interface concepts, screens, and assets created for my puzzle game featuring Lupin, an adventurous archaeologist cat.

This post showcases the development of the game's menu system, level selection screen, puzzle frame environment, settings menu, and various UI elements. The goal was to create a cohesive visual identity that complements the game's archaeological theme while maintaining a clear and intuitive user experience.

Included are concept explorations, interface layouts, icon designs, and final assets used throughout the game.

Menu Final Concept

Menu Final Concept

Level Selection Final Concept

Level Selection Final Concept

Difficulty Selection Final Concept

Difficulty Selection Final Concept

JigSaw Background Example

JigSaw Background Example

Assets

Assets

Setting Buttons

Setting Buttons

Background

Background