Concept art and environment assets created for the main expedition tent in my puzzle game.
This tent serves as Lupin’s base of operations, where discoveries from his adventures are gathered, studied, and displayed. The environment was designed to reflect the life of an archaeologist, featuring collected artifacts, maps, equipment, and treasures that tell the story of his journeys.
This post showcases the development process behind the environment, including concept explorations, prop designs, and the final assets used to bring the tent to life.